BepInEx and Thunderstore
SupportedNew worlds include BepInEx support; older worlds enable it when you save your first mod selection. We pin approved Thunderstore versions and show client/server requirements.
PC · Xbox · Steam · from £7.90 / month · no hourly billing
A dedicated Valheim server for up to 10 players, with a managed mod set we keep working through every game patch. One flat monthly price — no daily limits, no hourly billing.
Monthly · cancel any time · no setup fee
What you get
Your flat monthly price stays the same whether your group plays for two hours or all weekend. No daily caps, no hourly billing, no credits that tick away while you are in the middle of a base build.
Add our bot to your server and use /status, /wake, /start and /stop in the channel your group already talks in. Join and death notices arrive there too. Every other host hands you a web panel and expects someone to keep the tab open.
Every world is ready for mods. Choose from our catalogue or request a Thunderstore package in your dashboard. For network-related lag or desync, our recommended first step is the server-side Network Performance System, including in Ashlands; it cannot fix every game, world-load or device performance issue. Approved releases sync automatically and worlds update when empty.
Crossplay is on by default, so Steam, Microsoft Store, Game Pass and Xbox console players all join the same server. No second world, no split group.
How we measure the service
A serious host should be judged on setup reliability, crossplay, saves, load, and support—not just storage labels and a low headline price. Here is what Bifrost supports today and what we will only claim after measuring on a live node.
New worlds include BepInEx support; older worlds enable it when you save your first mod selection. We pin approved Thunderstore versions and show client/server requirements.
Crossplay is a server setting, not a script-editing task. Steam, Microsoft Store, Game Pass, and Xbox players use the join code.
We do not publish an NVMe-versus-SSD number until it has been captured during an active save on a representative world.
Eight players, a Yagluth fight, and 30+ active mobs is the right load test. We are not presenting an unmeasured tick-rate promise as a guarantee.
All available plans use Valheim’s standard limit of 10 players. Valheim Plus is temporarily unavailable.
When a pinned plugin breaks, send the log and mod coordinates to support. A human can inspect the failure and help return the world to a working configuration.
Important crossplay caveat: client-side BepInEx mods prevent Xbox and Game Pass players from connecting. Communities mixing platforms should use a server-side-compatible setup or choose vanilla crossplay.
Pricing
Choose Sleeper or Always On hosting for up to 10 players. Valheim Plus is temporarily unavailable.
Sleeps when empty, wakes in about a minute.
£7.90 $12.99 / month
Runs 24/7, never sleeps.
£15.00 $22.99 / month
Prices are shown in GBP. Paddle sells to you as our authorised reseller and charges in your own currency where it supports one, adding VAT before you confirm. Longer periods are billed once, up front.
Questions
All available plans support up to 10 players. Valheim Plus is temporarily unavailable.
Not when the setup requires client-side BepInEx. Xbox and Game Pass players cannot connect to client-modded worlds, so mixed-platform groups should use vanilla crossplay or a server-side-compatible mod setup.
Yes. We operate low-ping servers with typical latency under 30ms across much of central Europe.
Usually not. Valheim simulation can run on a player's machine for an area, so a weak client can cause stuttering even when ping to the server looks low. Restarting the client (the game) or changing who's in the area typically resolves it.
Yes. Every world has BepInEx ready. Choose from our catalogue in your dashboard and we stage the files on your server. Once approved, mods follow their authors’ latest releases automatically when the world is empty. Client requirements depend on the mod. Network Performance System runs server-side with vanilla clients.
Yes. Provide the world files (.db and .fwl) and we install them before your server first starts.
Game files are already on our machines, so there's no download step during setup — you'll get an email the moment your world is ready to join.
No. One flat monthly price — no daily limits and no hourly billing.
Yes. Billing is monthly with no long-term contract; you keep access until the end of the period you have paid for.
Yes — from your dashboard you can export your world files at any time.